![]() He can move easily into either Phase or remain balanced. One of two Armors with a unique weapon, Zephiel has the Eckesachs, which provides him with Threaten Def 2, further increasing the team’s power. Whoo boy, it’s dragon-fan-man himself, and Zephiel is bringing strong stats and a phenomenal kit to the table. Res bane could also work, especially with LoD, because any mage that sneezes on him will kill him either way. His generously proportioned HP mean that he can take a bane in it. Basically, pump up his offenses to the moon and steamroll any fool who gets in Draug’s way. He can trade his sword for a Wo Dao so his speed is less impaired, and he can actually run Fury/Brash Assault to insure some doubles. You can go full Quad with triple Goad support, LoD, and a Spd boon. He’s obviously Player-Phase to start, and can do surprising damage with Goad support. Terrible Atk and Res balance out amazing Def and Spd (for an Armor). Hopefully by the end of it you will have the knowledge you need to build an Armor Emblem team and start crushing all your foes underfoot.ĭraug is a strange Armor. In this guide we will discuss builds, phases, positioning skills, and resources. It’s unfortunately terrible in Tempest Trials due to its pitiful speed, but in all other Arenas (see what I did there? Obviously you can use it outside of the arena though.) of the game Armor Emblem is quite powerful. Playing Armor Emblem, therefore, is even more about positioning and proper troop deployment than any other comp I’ve used. We will discuss how to circumvent that later). Our loyal guardians have a major weakness compared to these popular teams, however they only move one space at a time (technically. If you feel bored nuking everyone with Horse Emblem or playing guerilla warfare with Flier Emblem, I recommend taking Armor Emblem out for a spin. This is a high-investment, high-reward team composition that grants great Arena scores due to high BST and gives several interesting levels of play. I will frequently refer to the phases and their related builds in this guide. Mixed units usually give and take damage on both phases, and combine attributes of both (i.e. ![]() Xander, Michalis, Hector) using weapons and skills like Quick Riposte, Vantage, Fortress Defense, Distant Defense, etc. ![]() Enemy-Phase units want to bait out enemies and counter-kill or draw them out (i.e. Reinhardt, Cherche, Effie) using weapons and skills like Brave Weapons, Firesweep Weapons, Death Blow/Swift Sparrow, Gronnblade, Life and Death, etc. Player-Phase units want to be charged into the enemy to deal maximum damage (i.e. Skill builds for units are typically divided accordingly: Enemy-Phase, Player-Phase, or Mixed. As I’m sure you are all aware, the gameplay of Fire Emblem Heroes is divided into two phases: Player Phase and Enemy Phase. ![]()
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